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In Rough Chronological Order:

  1. In January, have a major Nintendo Direct announcing release dates and/or windows for games like Mario Kart 8 and Super Smash Bros 4.
  2. Also, give information about a game that's not been revealed yet. Remember how Wind Waker HD screenshots were shown well before footage was available? Do that sort of thing again.
  3. As soon as possible, improve cross-platform compatibility with the 3DS. Combining the accounts and uniting Miiverse was a good start, but cross-platform purchases for at least some games, even Virtual Console and eShop exclusives, would be ideal.
  4. Expand the Virtual Console. It doesn't have to be 10 huge hits a week, but even three to five a week would be ideal. That would be about 200 games a year, and at least 500 titles for the rest of the Wii U's existence. That may sound ambitious, especially considering how in North America, the Virtual Console for the Wii only has about 400 games and there's been trouble making emulators for 3rd party hardware on the Wii U, but I believe it could be done. Even if you're having trouble getting 3rd party support for non-Nintendo consoles, remember that you can still expand the service to include N64, handheld, and select GameCube titles that work with the Wii U's analog triggers. If you combine the 3DS and Wii U virtual consoles like suggested above, these game could also be used to bolster that library. In total, you could have 100 NES games, 80 SNES games, 40 N64 games, 40 GameCube games, 60 Game Boy games, 40 Game Boy Color Games, and 100 GBA games.
  5. Find out which non-Nintendo studios make high quality games, and offer them a chance to work on Nintendo series. This has not always worked before (Metroid: Other M, Star Fox Assault, etc.) but it has worked enough for it to be a viable strategy, especially with IP's not currently being used by Nintendo. (Luigi's Mansion 2, Donkey Kong Country, Pokemon spinoffs, etc.) At very least, your library could have an extra couple of titles a year. Working with Platinum is a good start, but how about giving them a choice of series they can work on?
  6. Release a new Wii U model with more storage space. Many people deride the Wii U because they can't go "all-digital" on its 32 GB of storage. Even a 120 GB model, released without any games bundled with it, could be alluring. If you don't bundle anything with it, you wouldn't even have to cut the price of the 32 GB bundle yet! Just give an option for people who like digital downloads and despise external hard drives.
  7. Hold regular sales for games on the eShop. You've already started experimenting (the 30 cent thing was genius), but if you do this on a regular basis ala Steam, that would be useful. Even if new price cuts came only once a week, that would still encourage people to turn on their systems once a week and visit your store. That would be a great way to keep people engaged and buying things.
  8. Rerelease game from the Wii in HD. Lots of people would be interested in a Xenoblade or Metroid Prime Trilogy HD bundle for $300. Hey, it worked for Wind Waker!
  9. Advertise better. Don't just say the Wii U is not the Wii. Attack the PS4 and Xbox One head-on. Say "Our console is $100 to $200 cheaper, comes with free games, has exclusives you can't find anywhere else, can actually play older Wii games, and also plays 3rd party games like Call of Duty, Assassin's Creed, Batman, Watch Dogs, etc." I believe the Wii U is the best value of the 8th gen consoles. Spread my beliefs!
  10. Stay your main course in terms of your current sotware development. Maybe the Wii U was a fundamentally bad idea, but aborting it now would only cause even more trouble. Let your big studios do what they do best with the current hardware, and at least you'll keep your core fanbase, if all else fails.

DO NOT:

  • Appeal to third parties. Even exclusivity deals may backfire, regardless of your platform being ideal for development. Remember the Capcom 5? Use 3rd parties, but only when you can truly control their products, like when they're using your IP's.
  • Remove the gamepad. Without it, you have nothing left to make the Wii U seem interesting, even if it makes the console cost an extra $50 or $100. Plus, most of your older games would lose interesting features or become unplayable.