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kupomogli said:
curl-6 said:

Razordragon already eloquently explained the multiplat performance problem, but a few things:

- Rage does not run at 1080p on PS3/360. It runs at a dynamic resolution ranging from a maximum of 720x1280 to a minimum of 720x640.

- Did you actually just use a HD PS2 port as an example of a game that "actually use processing power and make you go wow, this is running in 60fps"?

- Don't underestimate 3D World's looks. Even Digital Foundry said: "There's actually very little to be critical about from a technical standpoint here."

My mistake about Rage then.  Still runs at 720p/60fps.  Digital Foundry states that the 360 is rarely noticeable to have a drop in resolution.  Open world, looking as good as it does running 60fps is still impressive.

With God of War 1 and 2 HD Collection, why not.  Just as they're PS2 games upscaled to run on PS3 with high resolution textures, Super Mario 3D World could run on the Wii aside from certain effects and higher resolution textures.  Actually, the reason I added them was I wanted to put God of War 3 which only targetted 60fps but rarely hit 60fps, so I put the HD Collection because Wii comment above.

I'll just use one game from the list though instead of the ones that people want to pick apart.  Devil May Cry 4.  720p multiconsole title that runs 60fps with no frame drops.   Super Mario 3D World is 720p upscaled to 1080p, so basically 720p.

Wii couldn't even run resolutions above 480p, much less anywhere near the texture resolutions, shadows, shaders, depth of field quality, etc that 3D World has. It's no more a game that could run on the Wii than Gears of War is a game that could run on the original Xbox.