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torok said:
curl-6 said:
torok said:
In home consoles, Nintendo lost touch with the market since the N64. They simply don't launch a single console without some weird design decision that will have a high cost during the gens.

They were very much in touch with the Wii, hence it breaking the 100 million barrier.

 

I don't see the Wii as a demonstration of market knowledge. It sold like crazy, but it didn't dominated the market in the long run and may even be passed by its competitors. They abandoned the core market, jumped in the casual bandwagon and just watches the smartphone and tablet market steal all their casual public with cheap games that run on a device you already has. Then the sales plummeted and they rushed a successor. The problem is that their market left them for the third party support, online mode and better graphics on the HD twins. The problem with Wii U is because of the Wii. They lost the casuals and lost the core, all they have is the Nintendo fan base, that is basically what the GameCube had.

You don't sell 100 million consoles without understanding your audience. Wii lived a normal console lifespan of 5-6 years.

And the Wii did not lose the self-proclaimed "hardcore". They left back on the Gamecube.

Wii U's problems stem from the terrible handling of the Wii U itself, not from the Wii.