| kupomogli said:
Super Mario 3D World while colorful as it may be, lacks any sort of detail to even require any sort of processing power to reach that 60fps. So I'm pointing out that a game that looks far and away better than Super Mario 3D World runs at an almost consistent 60fps on the 360 in single player and stable 60fps for PS360 multiplayer. Black Ops 2 as well with multiplayer. Stable 60fps. It was a poor choice because it was the newest iteration of the game, and the best running games in the series were Modern Warfare 1 and 2 that ran 60fps without framedrops on the 360. Here are some other games that run at a consistent 60fps and have a lot more detail in their ennvironments and a lot more going on. Games that actually use processing power and make you go wow, this is running in 60fps, rather than a game that it's obvious is going to be running 60fps. I should have used one of these instead. Forza 4, Devil May Cry 4, Wipeout HD, God of War 1 and 2 HD, Tekken 5 Dark Resurrection, Tekken 6, Tekken Tag 2, Virtua Fighter 5, Metal Gear Rising, and others. I'll also mention Rage. Running at 1080p and 60fps, it's one of the best looking open world titles on the PS360, looking better than most non open world games. I don't like the game, but graphically it's pretty amazing |
Razordragon already eloquently explained the multiplat performance problem, but a few things:
- Rage does not run at 1080p on PS3/360. It runs at a dynamic resolution ranging from a maximum of 720x1280 to a minimum of 720x640.
- Did you actually just use a HD PS2 port as an example of a game that "actually use processing power and make you go wow, this is running in 60fps"?
- Don't underestimate 3D World's looks. Even Digital Foundry said: "There's actually very little to be critical about from a technical standpoint here."








