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curl-6 said:
Soundwave said:
curl-6 said:
biglittlesps said:
curl-6 said:
torok said:
In home consoles, Nintendo lost touch with the market since the N64. They simply don't launch a single console without some weird design decision that will have a high cost during the gens.

They were very much in touch with the Wii, hence it breaking the 100 million barrier.


Wii sold that many because of casuals, motion controls, the price advantage it had against PS3/Xbox360

All of which was the result of being in touch with their target audience.


Unfortunately that's a fleeting audience. 

Nintendo will never willingly go the route of $1 games which is what that crowd now wants, so being "in touch" with casuals today is even more far gone from Nintendo's prinicipals than what the hardcore gamer wants. 

It wasn't just casuals. Casuals didn't buy 7 million plus copies of Twilight Princess. Nintendo only really lost the plot in 2011.


Lots of hardcore gamers bought the Wii as a secondary console too ... it was a fun/hot thing to have in 2006-2009 for the girlfriend, party, Thanksgiving with family, when Uncle Teddy who loves Wii bowling is over, etc. etc. etc. 

Though there's still an audience for Zelda anyway, though Nintendo may not want to accept it, to get that type of number again (or close), people will likely want a darker Zelda. Twilight Princess brought that and was successful like Ocarina of Time. 

Nintendo seems to be hellbent on making the franchise cartoony though (in various different forms) even though they have like 10 other franchises that already fill that void.