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gergroy said:
RenCutypoison said:
gergroy said:
drkohler said:
Vasto said:

We had earlier reported on the potential of the Xbox One’s eSRAM storing up to 6GB of tiled textures ..

insert{doublefacepalm.gif}


why?  Honestly, I don't know anything about this stuff, but reading the source they talk about using some game engine with directx to do this.  I'm guessing this would require compression?  I don't know, but apparently it is theoretically possible, but probably not practical...


6GB > 32mb, compression or not. It can store 6GB of tiled textures, just one 32mb tiled at a time lolz

do you not understand how compression works?  I'm not saying that is what is happening here, because honestly I have no clue.  However, I do know that if you compress a file, you can reduce the amount of total memory that file takes to make it faster to transfer and then you can unpack it back to its original size once it has been moved.  

For example, I could download a zip file off the internet, and it is only 100 mb, when I unzip and install it, it could be over a gig or something like that.  


You made my day.

I know how compression works, that said, if a texture is possible to compress WITHOUT loss, it's already done.

And if you can compress a 6 GB texture to 32 mb, trust me, it will look like N64. Seriously.