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gergroy said:
drkohler said:
Vasto said:

We had earlier reported on the potential of the Xbox One’s eSRAM storing up to 6GB of tiled textures ..

insert{doublefacepalm.gif}


why?  Honestly, I don't know anything about this stuff, but reading the source they talk about using some game engine with directx to do this.  I'm guessing this would require compression?  I don't know, but apparently it is theoretically possible, but probably not practical...


6GB > 32mb, compression or not. It can store 6GB of tiled textures, just one 32mb tiled at a time lolz