domflo said:
Now I realize that this might sound silly, but if a system is strong, people expect more from it's games (case in point: Vita games constantly being compared to home console ones [especially because there are so many cross-ports]). This makes it more costly to develop for the system as opposed to the 3DS, and thus the 3DS is a safer bet (especially considering that it had a headstart and already picked up steam before the Vita launched, especially in the west). This is (in a bit of unrelated stuff) also the reason why a series like Fire Emblem has become a handheld series; sure there were games for the GC/Wii and there will be the SMT crossover for Wii U, but since the series isn't the most graphically advanced, it struggled more on home consoles than it does on Nintendo's moderatly powered handhelds, for which the series due to it's rather low-budget nature is much more profitable. So yeah, I think Vita's problem is that it's overpowered. Would people have picked it up this would be a non-issue, but since that did not happen, companies rather go for the 3DS crowd, also due to the fact that developing is not as expensive due to reduced expectations when it comes to graphics and presentation. |
you bring up a very good point that I did mean to touch upon in the OP . Why is the Vita punished for being more powerful? I see it happening but makes no sense. In a perfect world, Vita could have any game that is currently on 3DS, be able to output the same to better graphics, and for the most part...be easier to make in the first place. This ridiculous mind set that you have to make games for the Vita that push the system to it's limit all the time is hurtful. Maybe that is Sony's fault, they might have wanted that, but what they ended up getting is what they get now from 3rd Parties.
The only people I really see complaining about graphics on Vita are Media and Reviewers. They just don't get it. Instead of being thankful the system can output in comparable fidelity as the consoles the system gets lambasted for things like empty environment, poor textures. No duh Sherlock, its NOT A CONSOLE. it cannot fill the environment with the same level of special effects and scenery as does the PS3/4. 3DS gets similar expectations at times but not to the same extent. This thought process is why the average handheld titles get rated SOOOOO much lower than console equivilants most times.
In essense its not Vita Hardware that brings up cost, rather stupid people's expectations for it to look like Uncharted on PS3. I am totally content with games using stylized artistic directions like P4G, Bravely Default, New Little King's Story, Gravity Rush. Not everyone can do Uncharted GA, Killzone Mercs level of realism and should not be expected. Its a handheld, graphics are NOT a priority and they never have been in this space.


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