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c03n3nj0 said:
STRYKIE said:
c03n3nj0 said:
STRYKIE said:
NightDragon83 said:
Pavolink said:
No. It's GameCube2.

Nah, the GC was actually in a tossup with the Xbox for most powerful console of the gen, while the Wii U is a gen behind.  And for all the talk about Nintendo's lack of 3rd party support over the past few gens, the GC received a pretty good share of 3rd party games, many of which were superior to the PS2 versions in terms of visuals.


I'm just curious here, but can you give me like a dozen or so examples where this were the case between 2001-2004? Because to my understanding GC versions of multi-platform games were almost always deemed the worst of the pack. Even Sonic Adventure 2 took a performance hit on the Gamecube, a port of a freaking Dreamcast game.

Games like Resident Evil 4, for example:

-snip-

1) Well for a start, the game was actually lead developed on the Gamecube rather than the usual vice-versa. Developers usually started on either on the PS2 or original Xbox and ported to others accordingly.

2) I said 2001-2004 for a reason. The damage was already done by the time RE4 was released.

If that's the case, then all the Splinter games released for that generation fit the bill. Those games always went: Xbox vastly superior, then GC > PS2. With PC taking the cake every time, of course. 

I can't find any nice images for the life of me, though.

I actually had Splinter Cell in mind as I said that. (although the GC version might've been panned because of the GC's relatively awkward controller more than performance, hell if I know).

 

But point being, if you wanted THE best versions of console games, the original Xbox was the frontrunner, no ifs and buts about it. And that was the problem with the GC, as it is with the Wii U, it's not bad by itself, it's just that the other systems on the market are better at it's main touting points.