Mr Khan said:
This is about my thoughts on the matter, too. The game was a necessary step forward in acknowledging the deficiences of 3D Zelda's combat and correcting them (though why the enemies have to play defense so often, and so well, hurts it compared to 2D Zelda combat), and also had a much-needed rethink of dungeon design and non-dungeon level design. It had major issues of its own, but it scored all the fundamentals, and Zelda U could do great by keeping what SS got right. |
I had that same issue with the combat. I would have rather they played less defense and just give them more health to compensate.
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