1. Don't release a console a year early that will be underpowered with a pathetic lineup in its first 12 months.
2. When the main focus is the game pad, make games that actually make use of the game pad instead of ignoring the one feature that stands you out from the competition.
3. Get your commercial act together, it's been pathetic. Even the last few ads were cringeworthy and won't do you favours.
4. Even if your commercials are bad, make it clear that the Wii U is a new console. There is still confusion (making the Wii U with the same design as the Wii was just lazy and stupid).
5. Get a new IP that will stand out and give new next gen experiences rather than relying on old IP's.
6. Don't rely on third parties when they've failed you in the past.
7. Don't delay your games when you're already late on them.
Let's see what 2014 will give us.
Compare with the Wii:
- Underpowered console but had the main focus on the Wii Mote. The games highlighted that and it worked.
- Great commercial effort. Even though some were cringeworthy they did the job in making the Wii Mote look like the superior way of playing.
- Launch Window had plenty of games and were SPREAD throughout the year.
- Audiences and developers understood the Wii Mote functionality and instantly invested in that.
- Nintendo pushed their first party lineup in the first year (Wii Sports, Wii Play, WarioWare, Mario Party 8, Metroid Prime 3, Excite Trucks, Super Mario Galaxy, Legend of Zelda Twilight Princess, Mario Soccer, etc...). They didn't wait for third parties and they made sure they had a constant release schedule.
They pretty much did the opposite of what made the Wii successful. End of rant.







