| Mensrea said: Maybe a more apt idea would be a 3D Land/World approach to Zelda. Mix elements of 3D and 2D. 3D Zelda needs a lot of the aspects of 2D Zelda to return to greatness in my opinion. |
How would you go about achieving this? What gameplay elements would you combine from the 2D and 3D games?
Perhaps a flexible isometric camera angle that can change viewing direction to 4 locked places. Gives you limited camera control for puzzling and exploration but it won't get in the way. Add lock-on targetting to that, expand on the new energy meter for all items (perhaps some enemies only get hurt using 2-3 items in quick succession, requiring a full energy bar).
The right stick could now be used for Link's new mechanic instead of handling the camera, preferably something more active along the lines of turning into a painting rather than making music, something that can be an integral part of combat, exploration and puzzling, Zelda's 3 main features.







