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Mensrea said:
Maybe a more apt idea would be a 3D Land/World approach to Zelda. Mix elements of 3D and 2D. 3D Zelda needs a lot of the aspects of 2D Zelda to return to greatness in my opinion.


How would you go about achieving this? What gameplay elements would you combine from the 2D and 3D games?

Perhaps a flexible isometric camera angle that can change viewing direction to 4 locked places. Gives you limited camera control for puzzling and exploration but it won't get in the way. Add lock-on targetting to that, expand on the new energy meter for all items (perhaps some enemies only get hurt using 2-3 items in quick succession, requiring a full energy bar).

The right stick could now be used for Link's new mechanic instead of handling the camera, preferably something more active along the lines of turning into a painting rather than making music, something that can be an integral part of combat, exploration and puzzling, Zelda's 3 main features.