Entroper said:
If they really made the controls clumsy on purpose, then that's absolutely retarded game design IMO. If they want me to feel desperate, give me good controls and harder or more numerous enemies. The controls are the absolute heart of the gameplay in any action game, and they should always be at the center of gameplay design. You're supposed to feel connected to the main character, not hamstrung by a poor control setup. There is nothing more annoying in a game than when you can't make your character do what you want him to do. It's funny, I read "official" reviews of the original RE4 for PS2, and they're all raving about how awesome the controls are because the camera is now over your character's shoulder. But I read the user reviews, and they say, yeah, the perspective is better than the fixed camera with prerendered backgrounds, but the controls are exactly the same, and just as bad. In just about every review I've seen, they mention the "tank controls" by that phrase -- one even used the phrase "Cumbersome Tank Control(tm)". This is obviously a long running notorious problem for the game series, which means that the developers have known that it was a problem since the first Resident Evil game. There's just no excuse for it, IMO. |
RE4Wii doesn't have "tank" control. Tank control is that you push up to move forward in the direction the character is looking and left/right to turn the character (really annoying in the earlier RE's, but it added a lot to the tension. RE4 has full 3D control, the direction you move the stick is the direction the character moves on screen.
I like RE4Wii VERY much. It's much better than the gamecube game (I like REmake more though). The ability for headshots/kneeshots and perfect aiming makes it a whole new game. Widescreen and 480p doesn't hurt either. In fact I really like the impossibility to walk and shoot at the same time. It ads to the "fear" which the games is all about. It's not supposed to be an action game.
So if you don't like it, it's probably because RE4Wii, despite it's action appearence, is still a survival-horror.







