lestatdark on 17 November 2013
RolStoppable said:
lestatdark said:
My excessive FE:A grinding was more of an overzealous OCD in trying to max most of the relations and classes in a single playthrough, not because I hit a wall. The only wall I ever hit was on Lunatic, when I was forced to grind away the little money I manage to gain from some missons because I was stubborn enough to not use Frederick at all during the first chapters. Let's just say that chapter 5 was...annoying (putting it mildly).
On Bravely Default Hard the bosses themselves are the walls since they're not your regular jRPG bosses, but more akin of Etrian Odyssey bosses (Bosses that have massively improved abilities and stats over the rest of the common enemies plus once they go below a certain HP threshold they go full berserk), at least on the demo.
On the main game, things will probably be different. The jump between bosses will be significantly lower and with the previous knowledge of what abilities to seek, it can be planned ahead to avoid any kind of unnecessary grinding. After hitting a certain number of abilities and balancing my team, I'm confident i'll be able to manage Hard rather well (at least better than in the early stages of the demo).
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No worries, I know why you played FE:A that way. Hence why you should play Bravely Default on hard. With your desire to max out things, normal difficulty would soon become too easy.
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Yeah, that my main issue with RPGs in general. I get real OCD about wanting to get 100% of the game in a single playthrough and usually screw myself of the challenge because of that. For example, KH games might as well come with a single difficulty for me, as Proud/Critical mode does nothing to stem the OP of Sora when you start doing Synthesis before completing the main game.
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