| forethought14 said: Get rid of pointless HMs like Cut and Rock Smash, and replace them with some items that a Pokemon can hold in order to use those in the overworld. Seriously, in battle, they're pointless, and a waste of moves. Make the AI smarter, seriously the trainers in X Y are so stupid, I feel like I'm battling terrible children. Make a "hard mode", where trainers and wild pokemon actually use good attacks. And what I'd like to have, is potionless battles with hard mode. No healing at all during any battle for anyone in hard mode, will make things more challenging and actually require me to"grind" in pokemon for once. I literally almost NEVER do any "grinding" in Pokemon, I don't see the point, since battling trainers is all that's needed to get through the main part of the game. In fact, I skipped trainers, and I overlevelled gym leaders by 2 or 3 in X/Y, ridiculous. I just want a harder Pokemon game really. If Z version brings that, then I'm OK. Or the inevitable R/S remakes even.... |
YES! I should have added that. I want to utilize my main team without the HM slaves (no offense to HM slave lovers). Yeah, I see what you mean. Give us like a raft, a flute calling Pidgeot, hedge cutters, etc.
The AI I wish was tied into difficulty. Hard Mode would yield smarter AI. I used to grind to level 10 before gym leaders, but I soon realized after Gen 4 that, that makes the game even easier.
I feel Game Freak, should cater to both demographics, I mean there should be more than one option. Let the younger people have the "easy mode" and give us vets a hard mode. Win win! Hopefully the listen and make is a standard. I was annoyed that they gave us a "Hard Mode" and then nothing even close in Gen 6; it's like regression.
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