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Wyrdness said:
Michael-5 said:

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This is becoming comical on the bee suit front it's like you suffer from memory loss as it's all over your posts then in your next post you'll start off "you keep bringing it up". Yes level design has improve drastically I'll  give you examples from recent videos and personal play, in one level you're on a moving train trying to navigate your way to the front while a parallel train bombards you with bullet bills and bombs, levels designed to allow a top down shooter experience as well as a racing style level which pays hommage to Mario Kart, a circus style stage where you use the acts to navigate through and from the demo I played it highlights the vision behind the cat power up as it grants access to parts of the level and routes you can't normally get to also highlight the multiple paths in levels it can also act as a difficulty regulating factor allowing players to bypass harder sections of a level this is far more practical then any of the power ups in SM64 which saw very minimal use, show me in SM64 where the was a top down shooter level. As for levels looking similar.

Again stop this vague stance, I can even highlight Galaxy's levels if you like such as spherical under water boss battle, the level where you have to navigate a course while balancing on a ball, the level where you have to guide Mario in a bubble past hazards, the spider like boss where you sling shot Mario to defeat him, the giant mechanical SOTC like boss who you navigate its body like an assualt course to get to its core etc... No 3DW does have an overworld it has a world map and ironic you've contradicted a much earlier post of yours by realizing 3DW is not like SM64.

Yes the is such a thing as second party it's a developer who is exclusively contracted for a certain duration on a platform but is not an actual subsidery of the company they develop for, Bungie were second party to Microsoft, Insomniac were second party to Sony, Silicon Knights were second party to Nintendo etc... when the contract ends the developer is free to either renew it or go their own way.

Another citrus fruit like a tangerine looks like a different sized orange yet it's not that's the who point your stance would declare it an orange because you choose to only look at the surface, if I gave someone Galaxy and 3DL they'd notice the differences quickly as well.

This is becoming comincal, you keep ignoring my point and going back to the bee suit. Did the bee suit bug you that bad?

So the 4 images you showed to, to show me how the gameplay of SM3DW is different from SM64 are...

A neon lit Castle (Doesn't affect Gameplay at all)

A single linear stage that play omage to Mario Kart - Which is nice, and shows some diversity in level design, but it's not like SM64 wasn't diverse with the Penguin Race level.

A Platform Section - Doesn't look any different from some of the platform sections in SM64 (Especially that Rainbow Castle level)

A Section using the Racoon Suit - Not a new suit

All your examples showed is that SM3D World has same Mario quarky-ness that SM64 had. M64 had a level where you had to run and hide from Boo in a Haunted Mansion, another where you fly through rings for the first time using the wing cap (which kinda plays omage to Pilotwings), another where you race a bobsled against a penguin, etc. The only difference is that SM3DW has different "bonus levels" so to put it, but you expect that. If SM3DW had a Penguin Bobsled ride, that would mean that they are completly copy and pasting MK64.

Maybe SM3DW is more interactive with a level taking place on a movie train, as opposed to a standing train, but that hardly consitutes drastic improvements in gameplay. Mario still has the triple jump, identical, or lamer power ups compared to prvious games, and the exact same platforming as it always has.

What set Galaxy, and Sunshine apart is that they actually played differently then SM64. Sunshine focused on the use of FLUDD as a Jetback, a hose, etc, and Galaxy has a big emphasis on Gravity, defeating bosses by drilling through planets, and using gravity to slingshot you to new Areas. SM3DW is just the same as SM64/SMW, the platforming is the same, the environments are the same, and the overall game feels the same.

1 level which plays ommage to Mario Kart changes nothing, Super Mario Sunshine has a squid racing mini stage, MK64 has Penguins. This just clearly shows that SM3DW is more of the same.

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Anyway I'm done with you, there is no point continuing this discussion. You have a very rigid view on Nintendo games, and aren't willing to accept the opinion of others. Like I said with the fruit, you're being picky, you're distinguishing between Oranges, where I still see two slightly different looking Oranges. The look basically the same on the surface, they taste basically the same, they are basically the same. SM3DW and SM64 are both Oranges, neither is a Grapefruit.

F0X said:
You can argue that Xenoblade isn't a new IP, but then you'd be wrong.

Who are you talking to about this? If it's myself or Wyrd we both agree XenoBlade is a new IP.

My arguement is that Nintendo needs to develop more games like this. They are slowly loosing their creative touch, I mean look at SM3DW. It looks and plays a lot like older Mario games (which might be good, Galaxy sold well, but not phenominally well, and Sunshine did poorly, but SM64 did exceptionally well considering the low sales of the N64). Same applies for Zelda and Donkey Kong Country, Nintendo relies too much on old IP's with revamped graphics.



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