Wyrdness said:
The bee suit is your own little issue I highlighted designed in levels and all and your only response was comparing it and metal Mario like it's some focal point in a game, again you brought up Galaxy yourself. I have to face/palm your attempts to dodge Lost Levels as no matter how badly you want it to not exist it proves your whole point wrong no two ways about it, the game was later released in the All Stars pack on the SNES so it was released in the west, you've been caught out here just accept it. Vague arguments are the ones you're employing, arguments such as having similar art style and characters and using it to say they're the same are vague, it'll be like someone saying Mike Tyson and Mohammed Ali are both black and boxers so they're the same, that's how a lot of what you're trying to push is coming across it's not a case of disagreeing with it but describing the type of view being put forth. Nintendo owned 49% of Rare while the Stampers owned 51% between them but maintained partnership with Nintendo, Rare was second party hence why Nintendo sold their shares when MS bought the Stamper's shares of the studio because the latter could override the former, this isn't like Retro who are fully owned by Nintendo. Hal Laboratories highlights in consistencies because you use them yet W101 a Nintendo IP created back in the 90s by Nintendo doesn't count under your notion because PG developed it, Smash Bros wasn't created by Iwata it was created by Masahiro Sakurai, an IP is just that a franchise belonging to the said company. The analogy challenges your stance as on the surface a citrus fruit will vaguely resemble other citrus fruits but it's not the same yet under the way you're putting your views forward you'd be saying they're all oranges regardless as you're only looking on the surface and nothing more, Melee and Third Strike play significantly different to their successors from mechanics down to how you handle match up as strategies and approaches like zoning for example are affected by the changes. |
Again, you're bringing up the bee suit. I only mentioned it to show the lack of creativity in Mario games, suits in general have gone downhil from the days of the invisible cap, flying cap, metal mario, fireball mario, racoon mario (which somehow worked), Yoshi (not a suit, but a damn awesome addition) etc, etc.
So for being Vague, I could say the same about you. You've mentioned that level design has drastically improved in Mario games, but never given a specific reference. I've played SM3DW a bit in the store, and It feels a lot like SM3D Land. In both of these games, the level design is no more complex then SM64, actually I would even argue that SM64 & SM64 DS had more extravagent level designs, more platforms to hop. I mean look at these images, and ignoring hardware limitations, how can you tell me the games improved?






Actually.....I want to argue that there is poorer game design in 3D Worlds, everything is being dumbed down. SM64 and Galaxy had an overworld, and you had to figure out how to get all the Stars in the game. SM3D Worlds is just level after level, a lot of which are linear, which feels like the game got dumbed down... Still going to be a great game, but you honestly can't say that Nintendo is doing something new here.
There is no such thing as Second Party, it was a term created by Nintendo to explain their relationship with GameFreak (which they don't even own). Nintendo did own 49% of Rare, which isn't above 50%, but it's enough for Nintendo to have a huge say in what Rare makes, and I say it's enough to call Rare 1st party in the 90's.
Wonderful 101 was not an IP created in the 90's, what are you talking about? It's a new IP by Platinum Games. You're pulling straws, there are no inconsistancies with my point. I didn't include 3rd party games published by Nintendo on the SNES like SMRPG (which single handedly is better then anything the WiiU has), and I didn't count 3rd party games published by Nintendo on the Wii or WiiU like that vs. Capcom game, W101, or some of the other games you mentioned. Simple, I'm talking about stull like Super Mario Kart.
With the Fruits, if it looks & tastes like an orange, it's an orange. Doesn't matter if its a bit sour like an African Orange, or super large like a Florida Orange. Super Mario 3D Worlds is still an Orange, not a Grapfruit, or an Apple.
Melee plays differently from Brawl, yes I agree, but not so differently that I wouldn't consider it a Smash Bros game. If I gave both games to people who have never played them before, they will think they are pretty much the same games. However if I gave two people Super Mario World 1 & 2, people will immediatly see the difference in gameplay, I mean you don't even play as Mario in SMW2. This is why Nintendo was more creative in the past, the differences between games were enough to create entire new franchises. This is how the Yoshi series came out, I don't exactly see the Cat Suit making a Mario Cat spinoff....lolo Bee and Cat Suit.
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