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Wyrdness said:
Michael-5 said:

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Mate I've provided examples of your contradictions in the posts if you ignore them then that's your choice I won't bother repeating myself on them, I'm not looking into the cat suit too much because I've actually played the game I'm speaking from experience, the cat power up opens up new paths in the levels that can either lead to secrets or alternative routes which 3DW's levels appear to be aiming to have numerous of through out the playthrough. This is more practical in design then many of the previous power ups and if you think 3DW is like SM64 then I'm sorry you've proven my earlier point about you making judgments on a game and that comment alone has me questioning if you've played either game to compare them as followers of 3D Mario can tell you off the bat the approaches in both game differ significantly.

The argument against Lost Levels is one of the weakest I've read in a long while, many games like SMRPG and Earthbound were never released in Europe does this mean these games don't count? No fact is Lost Levels is known to be the actual sequel to SMB and was released on the same console, under your logic FFVI is still FFIII because of the market politics back then.

Yes you are employing vagues arguments, you're simply saying this game doesn't count based on your opinion with out giving no detail what so ever, my point about the SNES is one you've failed to challenge even though you disagree so far all you've done is dismiss games with no real backing other then an opinion on experience. SWS mechanics are nothing like OOT, TPs, WWs or a mix of them, the gameplay is more puzzle and tactical based then the action focused approach of other Zelda games most actions have a certain way of being performed, SWS also employs a struture approach that focuses on events in the gameworld driving story instead of dungeons you find yourself dealing with set pieces in most cases rather then navigating dungeons to fight bosses, the game has at best vague similarities to its predecessors.

Your argument against Smash can again be applied to all fighting games, Brawl lacks several mechanics that were key in Melee as a follower of the fighting game community I can tell you this has a huge effect on how the game plays, match ups work and so on. If the games weren't that different Project M wouldn't even exist, Project M alone goes against your whole stance.

I notice the differences in games I play simply because I don't just coast through them, many people play Smash, Street Fighter and so on but have no clue on the full mechanics range in the game and that is what I feel is the flaw in your stance as you've admitted you don't research on games but even then some of your comparisons and arguments like WW and SWS are down right questionable especially trying to pass of the latter as traditional when it's one of the more untraditional games out there. Someone could easily go through a game like DMC3 just shooting and doing basic moves igonring all other mechanics that however doesn't mean the is no depth if the person tries to argue so and that is the flaw I'm seeing in your stance.

No you have not shown me any contradictions. You've overemphasised my point about the Bee suit being stupid in Galaxy, the last new Mario game experience, and then told me that I have contradictions over and over.

If you don't think SM3DW is like SM64, then I feel you're a bit blind. The art design and gameplay look very similar, and some of the level designs look similar too. Take Block Fort and compare it to anything in SM3DW.

Lost Levels is the unreleased official SMB2. Outside of Japan, it's not the marketed SMB2, thus your arguement is invalid. Thus no other 2 Mario games released on one console have ever been more similar then Galaxy 1 & 2. Under my logic FFIII is FFVI because it was later re-released as FFVI on PS1 and GBA where SMB Lost Levels has always been SMB: Lost Levels, and never replaced or omitted SMB2.

If you read what I typed, I never omitted a game without reason, I only omitted games not developed by Nintendo. My arguement is about games developed by Nintendo, so why are you listing projects by other studios? When I compare modern games to SNES games, did I once list Earthbound or Super Mario RPG? No.

As for the whole Zelda thing, you do realize that puzzles have been a central focus on all 3D Zelda's? Skyward Sword is no more or less focused on it, and actually I would argue it's more action oriented then prior Zelda, which is the exact opposite of what you feel. The difference between SS and other Zelda's is cosmetic primarily, and that's it.

As for your last paragraph, you're putting way to much merit on small changes. If you eat an Orange from Africa or Florida, is it still not an Orange? I'm saying that Orange is still an Orange even if the African Orange is yellow and tastes different. It's still no Grapefruit or Apple. So in regards to gaming, yes there are differences between stuff like Brawl and Melee, but only the hardcore fan groups give a hoot. Most people look at them and see the same style game with different levels and characters. Heck the fact that Brawl is best played with a Gamecube controller alone merit that the gameplay is basically the same.

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Anyway, believe what you want, I'm not going to try to convince you otherwise. I just wish Nintendo made more drastic changes to their games. I wish SM3DW created another character as awesome as Yoshi, and based the game around that, but I don't think that will ever happen again. I wish Nintendo made a game centered on WaLuigi, but they won't. I wish more of Nintendo's IP's took risks like with Starfox Adventures, Luigi's Mansion, Super Mario Kart, Paper Mario, etc, etc, but they won't.

That's my arguement, and that's why I feel Nintendo has lost a lot of creativity.



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