By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
curl-6 said:
Soundwave said:
Nintendo generally publishes 4-5 "big" games for a platform in a "big year" (usually the 2nd or 3rd year of a console/handheld).

This is their peak output generally.

After that they sorta become exhausted and need time to recharge.

In a slow year you maybe get 2-3 "big" releases.

Fact is there's only so much one company can do. Even though Nintendo's expanded a lot too, the loss of Rare has cut down on the amount of the games they release as Rare could often provide Nintendo will 2 good exclusives yearly (sometimes even more).

That was back in the N64 days, when games required much less time and resources. Rare released 8 Xbox 360 games throughout that console's life, more like one a year. (One of which was just an XBLA game) Not to mention they haven't made a game of Nintendo quality since the N64.

Though I have to wonder how much of that is due to mismanagement on Microsoft's part. Even if Rare was with Nintendo today, 1 extra game per year makes their lineup look surprinsingly better

2012: New Super Mario Bros. U, Killer Instinct U, Nintendo Land

2013: Pikmin 3, Mario 3D World, The Wonderful 101, Wii Fit U, Perfect Dark Omega

2014: DKC: Tropical Freeze, Mario Kart 8, Bayonetta 2, X, Banjo-Kazuuuie, Super Smash Bros. U

2015: Zelda U, Kirby U, SmT x Fire Emblem, Diddy Kong Racing U or Kameo

Right now I think Nintendo is 2 games/year short on their console side. They need to invest more in at least financing more external projects if they choose not to have to make studio investments any longer. 

Mismanagement by Microsoft could definitely be a factor, though even before they were sold, their last NIntendo game, Starfox Adventures, was way below their past standards.

What Nintendo need right now is more collaborations like Sonic Lost World, F Zero GX, The Last Story, Kirby's Epic Yarn, (Whose dev is actually doing a Wii U collaboration, Yarn Yoshi) etc to bolster their output in the absence of strong multiplatform support.