Wyrdness said:
Pandora's Tower and Last Story are Nintendo, PG has shed light on how Nintendo oversees projects handled by third parties as versions of the game are sent to them periodically and Nintendo directs the studios with their feedback down to changes in the gameplay, in the case of Last Story Nintendo had some of their own team developing. If you truly believe Pikmin was the last big new experience you must be overlooking a number of games, the Galaxy games, the new Fire Emblem, Xenoblade, New Leaf, Skyward Sword and so on tell me the in house teams are perfectly fine. The SNES was Nintendo's second console ofcourse it'll have more new IPs then their 5th console I don't quite get what point you're employing here, back then they were introducing you to their library and their bread and butter, they then built these franchises into what they are today. It's nothing to do with seniority as Miyamoto and Tezuka don't have as much hand in development of the games anymore, I think you have a misguided view here on how gaming libraries go cosidering how strong their mainline IPs are Nintendo last gen added 7 or so new IPs to it. |
Again, I'm not saying 3DW will be a bad game, just more of the same. I know Mario isn't as recycled as COD, but I think it needs more diversity, more creativity and innovation, like the older games.
As for Pikmin being the last big new experience since XenoBlade, your response kinda validates that. Galaxy is Mario, and not new, same with Fire Emblem, Zelda, and Animal Crossing. You basically listed Pikmin and XenoBlade as the only big new Nintendo developed games from the last decade, which is what I said.
You're missing my point because you're spending more time defending Nintendo then reading what I have to say. Nintendo depends a lot more on their big franchises now then they used to. If you look at the best selling SNES games DKC and Mario Kart rank high, and they were completly new experiences. N64 had Smash Bros and Mario Party to push numbers, but GCN and Wii only had a few small volume new IP's. Nintendo's devs are out of idea's, that's why they are focusing more and more on sequels.
I mean SNES had 2 Mario platformers, both very different with one spawning the Yoshi series. N64 had 1 Mario platformer which was very different from before, Wii however had 3, only one of which (Galaxy 1) I would credit for being new and innovative, WiiU already has 2 Mario platformers, neither of which are new or different from previous games. Nintendo is loosing their creative touch.
Here's a perfect example, take New Super Mario Bros. U. What new environments/suits did it introduce? Underwater was already done, Racoon suit was also done, same with the Fire suit. So what did it bring other then the exact same game, but with different levels? Compare this to Yoshi's Island, and Super Mario World....Nintendo has lost their creative edge, and I blaime aging senior developers which get final say in everything.
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