| Soundwave said: Miyamoto is still the head of EAD as a software division and I get the feeling he still has a very large say in the design of hardware and company philosophy. If Miyamoto doesn't like something or there's an idea that doesn't mesh with Miyamoto's philosophy, I get the sense that it's pretty much shot down at Nintendo. |
That's, in essence, my complaint. He's 60ish, he doesn't know what youth want anymore.
Wyrdness said:
You complain about imagination then used Galaxy as your example? Galaxy had a concept that opened up level design for platforming games beyond what we had seen before if you think the was no imagination there then I question what exactly you're expecting. New IPs are just that, it doesn't matter who develops them it's the content owner (in this case Nintendo) who has commisioned the idea and given it the green light, getting an outside studio to develop them is nothing new for any platform holder. Your logic is not very clear here, Donkey Kong Country was not like other platformers let alone the previous games regardless if the character was already, Mario Kart created a sub genre of racing games and Paper Mario is a unique RPG like no other. It seems like you're trying to dismiss all creative aspects just because they have a familar character, that's not how determining new aspects works and a flawed approach. |
Galaxy is pretty good, but the Bee suit was terrible. Galaxy isn't too bad of a rehash, but 3D Worlds is just a 3D Super Mario Bros with the most basic level design.
The Last Story and Pandora's Tower are good games, I'm actually playing Pandora's Tower now, but they aren't really Nintendo. I mean, by publishing these games, Nintendo gets exclusive rights, but my complaint isn't against these games, it's against the games Nintendo is developing themselves. Nintendo has always published great games, from Earthbound to Super Mario RPG to F-Zero GX (developed by Sega) to Last Story.
My complaint is against what Nintendo makes with their 1st party studios, XenoBlade was awesome, but what else have they given us lately that's been new and refreshing? Surely nowhere nearly as much stuff as the SNES. You clearly misread my comment when refering to DKC, Mario Kart, and Paper Mario because I'm using those as examples of great ideas, stuff that Nintendo only makes sequels for now. Prior to XenoBlade, the last big new Nintendo experience was Pikmin and Starfox Adventures and that debuted in 2001. A couple big new IP a decade, compared to like a dozen on SNES.....I blaime seniority, small studios like Retro Studios, and Platinum games have younger staff, and look how amazing their games are. Nintendo should let their younger devs take more control, or maybe buy out Platinum Games and let them fiddle with what they want. I would love a PD Starfox.
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