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fps_d0minat0r said:

 

yeah, on one hand nintendo doesnt put enough graphical power into their machines and on the other hand they go and stick 3d technology on a handheld. really smart decision.


That is literally only true for the Wii. The NES, for it's day, was plenty powerful. The SNES was considerably more powerful, graphics-wise, with the only advantage Genesis could claim being slightly faster CPU speed. The N64 was hands down the most graphically (and otherwise) powerful hardware of it's gen. There were games on it, such as Turok 2, such as Goldeneye, such as Ocarina of time, Banjo-Kazooie, Star Fox 64, Perfect Dark, and Conker's Bad Fur Day, that you simply were not seeing on the Saturn or Playstation, because they couldn't do it. The Gamecube was the not most powerful of it's gen, the Xbox was overpowered for that gen for sure, but graphically the Gamecube was superior to the PS2 and especially Dreamcast. Games like Metroid Prime, Pikmin and Twilight Princess easily looked as good as the best looking Xbox games that gen.

It was only with Wii, where Nintendo decided to take a "more powerful hardware isn't the answer" type of approach, even though Wii was still more powerful than the original Xbox, there was a significant gap between it and 360 or PS3. With Wii U, while they did take a similar approach with the CPU, the GPU, as has been talked about ad nauseum by now, is actually quite powerful for this new gen. Not "PS4 powerful", no, and no one in their right mind honestly should have expected Nintendo to have more powerful hardware than Sony or even Microsoft could afford to provide. But when you talk about graphic power alone, the Wii U actually packs quite a lot of muscle, and you're going to see that more and more as the gen goes on.