By using this site, you agree to our Privacy Policy and our Terms of Use. Close

It's only when a child isn't aware of the difference between reality and fantasy that violence in games becomes an issue (either because their parents never bothered talking to them about it or because they're missing some mental skills).

And videogames are always a secondary cause, not the primary, of a violent act carried out in real life by some kid who happened to play violent games.

I really can't imagine that anyone's more likely to become a killer by playing a violent game with the Wii's interactive controls. As far as mentally associating your actions with the death of a victim on screen, I think that swinging the Wii-mote is the same as pressing a button. You knew that you wanted to kill that fictional person, and you provided the appropriate input to do the job. Who cares what form the input took, unless you have to physically shoot a person for the game to recognize your command?



"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later."   -C.S. Lewis

"We all make choices... but in the end, our choices... make us."   -Andrew Ryan, Bioshock

Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.