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benji232 said:
Mummelmann said:
cbarroso09 said:
Mummelmann said:
benji232 said:
Mummelmann said:
Yeah, it's not doing great. The holiday spike should have set in by now, instead it appears to be headed down farily quickly from a rather short bump due to a price cut.
I think my conservative year-end prediction will be a massive fail, it will likely end up at half that or there about.

One can hope that they'll be able to make the Wii U profitable at least somewhere around Q2 2014, the software sales are a bit slow to cover the losses in a meaningful way.

By the way, don't you mean Q3 and Q4?

So for you, going down 5% weekly in the US from an almost 300% boost from a pricecut after being in effect for 5 full weeks is *fairly quickly*. Not to mention it boosted Europe sales by 600% and it has been in effect there for a 4 vgchartz weeks or 3 full weeks. Even if sales are still bad, i'd say that if an HD remake+a small price cut (If we can even count it as one seeing there was already a 300$ model available since launch), it is safe to say that mario 3D world+ the usual holiday spike should lead it to a great holiday season. And as tbone said, that holiday boost you were referring to starts in november... not in october.

With the numbers it was pulling before, several hundred percent boosts aren't that incredible. It still sold about 1/3 of the PS3, which is part of a gen about to end. The Wii U still has a long way to go before it can be called great sales-wise.

There is no two ways about it; the Wii U is struggling to gain a footing and while the holiday boost affects all, including the Wii U, the numbers will likely plummet down into the 35-45k region from february and onwards. I guess we'll have to see.

For the record, I don't expect all that much from the One or the PS4 either. The 8th gen will be a slow one with relatively few highlights, in my opinion.

nobody is saying it is doing great. but the trend is upward, and that is how it should be getting into the end of the year. Even when two new supe-duper-extra great-cool powerful systems are just 2-3 weeks ahead. 

Yes, it's following the same trend that every console ever will released has; a holiday boost. There is no significance to it at all and that is precisely my point. The Wii and the PSP sold more in the same week last year, the Wii U's record week is about 560.000, it will probably never reach that number again, perhaps not even come close. That's my point, talking about percentage increases is of no value when the baseline sales were as low as they were throughout the year. If a man is standing still and you shove him down a steep hill, he will accelerate and his increase in speed will be tremendous. He'll still come crashing at the bottom.

People are even starting to bunch the "Nintendo family" together in weekly sales to disarm the situation.

Of course the Wii U will sell more during the holidays, no one in their right mind would think otherwise. But how much? Compared to the competition? How much in Q1 2014 and onwards? Lifetime?

I think you missed my point. If an HD remake trippled it's baseline (from 20k to around 60k), then super mario 3D world will most likely raise that baseline once again, then there is kart, then there is ssb and so on. And you honnestly believe that this year will reflect the remaining of it's lifetime while it only had 2 key releases throughout the whole year? I mean, you're entitled to your own opinion or thought, but you can not honnestly expect it to average 35k next year with so many key releases including one of nintendo's biggest system sellers (Mario kart) and also SSB... 


It launched with NSMB U and sunk like a stone from january. Besides, since my theory is and always has been that the console from a design perspective lacks basic appeal, I can imagine it going into the 35k region weekly no problem, despite software releasing in November/December.

We saw the same thing with the Wii once it started declining, there was no software to stop the decline, price cuts did not help either. The key difference here is that the U started its life where the Wii ends it; lack of appeal in both markets.