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eyeofcore said:
F0X said:
curl-6 said:
If it pushes a lot of normal mapping, it's probably beyond the Gamecube's capabilities, as the latter's older shader setup wasn't very well suited to the effect.


Didn't the Wii have a similar setup?


Wii is Gamecube with die shrink, higher clocks, some minor changes in design and other little things added.


...and what I'm getting at is IronFall may not be able to run on Wii.

Hmm. VD-Dev went all out on optomization, that's for sure.



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