| daredevil.shark said: This is gaming journalism. They are really hypoctire. Why change of tone Mr. Sessler?
http://www.youtube.com/watch?v=blbwas3YEBU
Basically says that Sony, MS, EA, Activision, etc. have pushed 1080p/60 fps as an improbable standard because of marketing, and PR. Then says that the games ultimately matter. Also, a question about how day one patches matter for consoles. --- Edit: So, after I watched today's Sessler's Something, I thought the whole argument was odd, since I remember Adam Sessler's pretty much arguing that his expectation were always 1080p/60 for these two new consoles, and that they needed to show something more. So I looked up the video from his panel he did last June for this year's Screw Attack Gaming Convention, and well.... http://www.youtube.com/watch?v=55mJl_zKAu0 Certainly, Adam Sessler has always said that games needs to innovate and show us(the consumers and the press) what a next gen concept and game is; but he certainly expected both the XBox One, and PS4 to be 1080p/60. So now that we have confirmation that one system is clearly having issues with reaching 1080p/60 with multiplat games, what changed in Sessler's expectations? |
The fact that the system that's having the issues is the Xbox. If the PS4 was having the issues, he'd be all over it saying that it's not up to par, won't be able to match the XBone, etc. etc.
But since it's the Xbox that's having the issues....."I can't tell the difference between 1080p and 720p, framerate doesn't matter, the "power" is irrelevant as long as the games innovate, blah blah blah" If graphics, framerate and power don't matter, he should go play an Atari or something. Ignoring the fact that graphics, good framerates and power are instrumental in giving devs the tools to innovate in a way he is looking for.....even though he's silmultaneously dismissing those things to say "gameplay > graphics", in a nutshell, to make it in favor of the XBone








