STRYKIE said:
Michael-5 said:
Irrelevent storage medium? Are you refering to the small disks? Most PS2 games would have fit on a single Gamecube disk you know that right? Heck a lot of early PS2 games aren't even DVD's, games like Twisted Metal Black are CD's.
How would grand theft auto be counter intuitive on Gamecube? I think the only reason it didn't get a port was because Nintendo was heavily against violence in video games back then. Gamecube did see True Crime release.
Either way, I won't deny Nintendo was largely at fault, but I blaim thier relationship with 3rd party's. Nintendo likes to make consoles without talking to them, and then expects them to make games for them....that's not how it works. So if WiiU fails, that's fine, no one was asking for a Gamepad, you can't mimic the DS and expect the same thing to happen.
If One fails because of the terrible launch, mandatory Kinect, and bad anti-gamer policies it originally had, and WiiU fails because of a Gamepad no one asked for and a lack of 3rd party support because of poor console planning, then I'll be happy if PS4 dominates. I don't want it to the point where it kicks Nintendo or MS out of the console war because competition make better products, but if Sony is the only one who listens to gamers, then why should MS or Nintendo systems sell well?
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I'm aware that most PS2 games used CDs at launch, I gave San Andreas as an example specifically because of the scale of the game, filling up an entire single layer DVD, there's no way it would've been done on a single mini-disc, and even 2 would've been debatable, hardly ideal for a GTA game.
And I didn't mean because of Nintendo's supposed kiddie image lol (especiially considering how hellbent they were on keeping RE games exclusive to the system), although I guess the infamous purple lunchbox moniker didn't help, I was referring to the GC controller itself because of the lack of pressure sensitive face buttons, awkward C-stick, and lacking several other inputs. As much as I like the GC controller for it's first party games, it was a chore for third party games. Even if the games it missed out on were ported, it'd seem trivial at best just to see if/how it could be done, and wouldn't have offered anything significant over the PS2/OG Xbox versions.
Point I'm making though, despite the N64 and GCN being more powerful architecturally, the PS1 and PS2 did essentially win those generations because they were better equipped to deliver what Nintendo couldn't, which is principally what's happening now with the Wii U. That's all I'm saying.
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Oh, I see what you mean with San Andreas now, but most PS2 games did not take up over 2GB, so most could have been easily ported to the Gamecube.
As for the Gamecube Controller, I'm sure a lot of JRPG's would have been fine with it. PS2 wasn't really a shooter box, and not many games took advantage of the dual analog, or pressure sensetive buttons.
As for what you're saying, yea I 100% agree with you about N64, FFVII is a great example, Gamecube I think image hurt them more then these small things. However you are right, the WiiU could have been a lot more successful if it could deliver a next gen experience, but instead it delivers a gamepad which few asked for. If the system had just been even a little more powerful, I'm sure 3rd party devs would develop for it.
Either way, if Sony dominates this gen, they deserve it. I think we can fully agree on this. Sony listens to 3rd party devs, and their gamers, and puts quality before profit.