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zorg1000 said:
S.T.A.G.E. said:
zorg1000 said:
S.T.A.G.E. said:
curl-6 said:
HikenNoAce said:

4- For good reason - the Wii sold fastest to casuals and not gamers. And that is why third party games sold poorly on it. It was a fad that did not last as long as the generation.

Incorrect. 

The Wii lasted 6 years. That is a normal, healthy console lifespan. A fad would have been two or three years.


The Wii's success lasted hyped success lasted four years (2006-2010). Once the Kinect came out the casual hype moved over to MS for two years (2010-2012). 

Id say more like 5 years, I know 2011 wasnt an amazing year for Wii but it sold 11.5m that year compared to 13.8m for 360 and 14.7m for PS3. Far from being dead at that point and selling comparably to the competition.


Nintendo reported their first profit loss the year after the Kinect came out. Its a fact that the casuals had somethng to do with it. We knew it was a downward spiral from that point on. Sometimes I wonder how long the Wii hype would've lasted if the Kinect wasn't such a casual success.

Well Wii sales were already declining well before Kinect released, it peaked in 2008 at around 25m, 2009-21m, 2010-17m, 2011-11m. I believe Kinect was a factor but u make it seem like it was the sole reason Wii sales started to decline. Wii shared a very similar sales curve to Nintendos 2 previous consoles, N64/GC/Wii all peaked in the second full year on market then gradually declined for a few years.

Also im not sure what Nintendo profits have to do with anything. They posted a loss because of weak 3DS sales and early price cut, not because Kinect stole Wiis market.


Thats all plausible information as to why it happened, but competition at some point plays into why sales slow down. The Wii was the most affordable console of them all, so for the sales to slow down on the Wii even below the competition makes no sense to me. I say competition (mainly in the west) with rival tech caused the casual draw to move away.