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Nem said:


What were the results of pushing a generation early? I really really dislike having to debate this but here we go then.

Payed online play, DLC, pushing a generation of gaming before the market was ready leading to increasing development costs and bankrupting of several companies. Season passes, online passes, day one patches and almost enforced digital only. All things ushered in by microsoft. In my view they are a company that does not care about their customers and giving them a fair service. I felt nickle and dimed by microsoft throughout this whole generation ending now at the point where i will never again buy a microsoft console. I regret having ever supported them cause even when Sony was beeing arrogant with the PS3, they never stooped so low.

Microsoft in a nuttshell, nickle and dimes us, destroyed countless job stations and funneled us to a shooter only market, with no variety, wich in my opinion risks a crash when people get tired of so many FPS games. Microsoft is destructive, and i would rather not see things get worse.

Dude.

Payed online:  This was available before Microsoft was on the Market.  Look up SegaNet for the Dreamcast.  Or the Sega Channel.  There were also unofficial online options for the N64 (sharkwire) and SNES/Genesis (can't remember their name).  Sony was the only one that didn't charge for online and compared to the original Xbox, it was easily subpar.  Even the PS3's online was initially a shell of what Xbox 360 offered.   The reason Sony didn't charge was because they needed to have that advantage over the 360.  The PS3 cost Sony billions as they did price cuts, gave away free games, free online--whatever they could do to lure gamers from the surprise success of the 360.  Most didn't think the 360 would last nearly as long as it did or sell as much as it did.  Meanwhile Sony was saying "The first million will buy a PS3 with NO GAMES" or "Gamers can get a second job to buy a PS3".

Pushing a gen before the market was ready:  The market was ready.  Just like it's ready now.  Just like it was ready when the Genesis launched at the height of the Nes or when the Dreamcast launched when the PS1 was ruling the world.  Gamers were ready for more impressive games.  If we weren't, the 360 would have crashed and burned like CDi, 3DO, Neo Geo, or any number of overpowered, over-priced consoles that failed because it wasn't time.

Season Passes/Online Passes:  I'm pretty sure that was a third party thing to combat used game sales.  You're blaming Microsoft for something they didn't originate.  And you're blaming them for something they almost did.  They didn't do that digital only thing--which, if you can remember, was something already done by Sega on the Dreamcast with Phantasy Star Online.  It was a retail disc that could only be used once.  Again, not something Microsoft started and also something Sony was rumored to be doing since before the PS2 and PS3 (but they didn't go through with it).  I'll post links but I have to go in about fifteen mins.  I WILL post them before tomorrow night, though.

Shooter only market:  You're blaming them for making one good game in a genre.  They made Halo.  That's it.  Why are you blaming them for making a successful FPS?  Are you blaming ID for Wolfenstein or Quake?  Are you blaming Rare for N64's  Goldeneye?  Infinity Ward for Call of Duty or whomever made Counterstrike?  Whe I got my PS2, Red Factio (an FPS) was the game to own.  Before that, it was Time Splitters.  In the 80's/90's, platformers dominated.  Before that, every other game was a Gradius styled space shooter.  Why single out Microsoft for a genre that gamers apparently want to play?  Do like me.  Play a variety.  I don't play Madden but I don't have animosity for those that do.  I just ignore them as long as I still get the games I want to play.

 

I think you're blaming Microsoft for everything when the real culprit here is Obamacare.