By using this site, you agree to our Privacy Policy and our Terms of Use. Close
oni-link said:
curl-6 said:
oni-link said:

hmmm...I didn't notice any framerate issues with the 3DS version of DKCR, and thought the 3DS screen made the game sharper than the Wii version.  The lighting I presumed was due to deadline issues rather than hardware as the 3DS is essentially as powerful as the Wii with shaders, textures and effects equal to that of the X360 due to a more  modern GPU.

It's not so much framerate issues as it still runs solidly, but it runs at 30fps where the Wii version was 60fps.

3DS does have better shaders than Wii, but a lower polygon count.


I didn't realize that the 3DS was pushing less than the Wii in terms of polygon count!!!  It sure doesn't seem like it on games like RE:R, Kid Icarus and even Luigi's Mansion.  But then the Wii was never pushed to it's potential...even by Nintendo!!!


Think of the 3DS as a portable DreamCast when it comes to polygons with, as curl said, modern shaders