noname2200 said:
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Just like because you have BluRay size discs doesn't imply every game has to take up all that space, just because the GamePad HAS all these neat features, does not mean that every game has to utilize them. Part of the reason many Wii games were trash, especially early on, was because of this misguided belief by developers that because the Wiimote was the main controller for the console, that they HAD to tack on waggle controls to everything. Even when doing so made certain games broken and unplayable. A perfect example, at least for me, was Godzilla Unleashed, a game that (as a long-time Godzilla fan, and having loved Destroy All Monsters on GC) I was really looking forward to. And honestly, everything about it was good, the graphics (especially the monster models) were great, the story was decent, the game had the most playable monsters of any Godzilla game, etc. Everything was good....except the tacked on waggle controls. That broke the game, and made it halfway unplayable. The developers should have AT LEAST added in an option to have normal, Classic or Gamecube controller use. But nope, only waggle, and because of that, I wound up getting rid of that shit, which made me sad, because otherwise it had the makings of a good game.
It's the same thing with the DS, early on in it's life, EVERY game was going out of it's way, it seemed like, to make heavy use of the touch screen, or ONLY use the touch screen. It was the new thing, so they HAD to make use of it, right? Except later on, everyone, Nintendo included, realized that you could make games that don't really utilize touch controls for DS too, that that is OKAY. Just because it's there, doesn't mean you have to use it for everything. I wouldn't want every Wii U game to utilize all of the GamePad's features. I think it's awesome that it has them, like I've said in the past, it feels like the Swiss Army Knife of game controllers. I love the thing, size aside. But I don't want to be forced to use touch controls, or tilt controls, or whatever, unneccisarily just because the developers felt obligated to put them in. I also certainly don't want EVERY game to make me look back and forth between the TV and the GamePad screen constantly. No thanks. That's why you make games that use the features the right way, for things that make sense and play well. Otherwise? Just use the second screen for a map or inventory screen and call it a day.







