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Barozi said:
Torillian said:
Barozi said:


Yep as you said, revenue. Sony gets 57% of the revenue. Subtract development and marketing costs and Heavy Rain made maybe €15-20m profit.
Beyond surely need to sell ~2m to become profitable.

(btw last number we know was "over $100m")

 

Where are you coming up with 2m?  Only thing we've seen is 27m for development which would take 780,000 sales to break even at 57% revenue, are we assuming that marketing cost is the same as develpment?   I find that hard to believe.  

oh I didn't realize they already announced the development costs for Beyond. Marketing costs is indeed a big question mark as we either get no or different information about the costs. But I didn't take the dev budget again for marketing.

$40m surely as the total budget. Obviously it doesn't need 2m sales at full price, but at the same time it won't get to 1.2m without one or several price cuts if it follows for example the Heavy Rain sales path (divided by 2 - roughly) or the Saints Row IV path (PS3 version), which had a similar opening.
Of course it would be easier to predict in a few weeks when we see its legs.
But yeah 2m might be a bit too high to break even. Should be closer to 1.5m or 1.6m

Why is it the assumption that costs of marketing a single game isn't tied to the budget of the game (which we know is $27 million). There's no way in hell Sony spent that much ($13 million) on marketnig this game.



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