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Sleepyprince said:

Yeah it's not like Haraki is one of the most influential japanese artist of the 20 last year huh ? 

Killer instinct has too much effect after a hit is landed, too much things going on screen, characters that make no sens and dressed like bad cosplayer, average animation... I don't think those things are matter of opinion. At least not as much as you make it sound. 

Long combos kill the intensity of a fighter match. Everyone who invest in fighting game community a little know that... And this is nothing exclusive to KInstinct. Alpha 3, SFXT, MVC2, UMVC3, Blazblue 1 and 2 have combo long as f*ck too.

Also, KofXIII, Blazblue, Skullgirls, mvc3 does not feel sluggish at all. They're all recent 2D fighter. SF2X, third strike, kof 98 UM, MVC2, SF zero 2 and 3 does not feel sluggish too. 

This has nothing to do with age, and nothing to do with 2D genre. Killer instinct just feels "off" from what I've seen of the game. By the way, if you want a cruel prediction : It will bomb hard, and the small amount who bought the game will be highly disappointed. 

Well that character in your avatar looks awful and uninspired. Looks like someone vomited green on a typical Japanese drawing. Maybe this Haraki guy has done better work. But hey, not everyone has the same taste. Deal with it.

A lot of what you're saying could apply to Mortal Kombat, yet that is still one of the most successful fighting franchises ever. It should be noted KI was also a great selling franchise. Not just by casual fighting fans, but hardcore fighting fans love KI as well.

Most of the games you mentioned came after Killer Instinct 1 and 2. KI2 defintely feels tighter than KI1. Perhaps if Rare released a KI game year after year like Street Fighter and KoF, the gameplay might have gotten even better. Rare only had two stabs at it and they're classics.

Your prediction isn't cruel, that's just your opinion. I think the new KI can do well given the price scheme. Its biggest hurdle is being a X1 exclusive. It would be a guaranteed hit if it were on the 360 given the massive userbase.



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