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@WagnerPaiva

I understand that to innovate, they need to introduce new or evolved game mechanics whether it be through the world itself or link's alternate mode of transport. BUT, there are things that they can achieve this whilst improving on the overall game. For example make hand holding optional. Best for casual and core users. Also no restrictions on when and where to go. Let the user choose (Within reason).

After the excellent TP, SS felt extremely lacking in several areas. Exploration being one, One ONE shop and town in the entire game? More treasure to collect that I CAN'T fit in my pouch? If I had been unaware that SS came out 5 years after TP, I would of thought that TP was the new evolved 2011 release and SS was the launch title . (Forgetting WM+ Here)