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fatslob-:O said:
Mnementh said:
fatslob-:O said:
 

@Bold That includes the GPU.

The cpu in the 3DS is just as weak as the gamecube. PC gamers know full well that a pure ARM cpu is really shit in floating point performance so you're the one with less understanding about system hardware here. The cpu is almost irrelevant when pushing better graphics.

The PS2 can push out more polygons so your point is ?

Nice that you say "PC-gamers know full well"...

I give not much credit to the opinion of gamers of any sort and what they THINK they know.

ARM-architecture is as x86-architecture a wide field of CPUs. So putting general attributes to such a broad architecture shows lack of knowledge.

And do you have a polygon-benchmark to prove your claim about PS2 (again: not really doubting it, but also not believing it without further evidence). And under which circumstances are pushed how much polygons? Lighting, texture quality, effects and so on?

You realize that the only difference in x86 cpus is the microarchitectures, right ? (Excluding the xeon phi.)

http://en.wikipedia.org/wiki/PlayStation_2_technical_specifications (Check the citation if you want.) 

It draws around 15-20 million polygons per second with peak texture and lighting effects while the scene is in movement. 


Actually, the polygon count record for the 6th gen was Rogue Squadron III on the Gamecube, and that was 20 million polygons/s with high-res textures and lightning. PS2's peak polygon count was Jak and Daxter 2 with 10~12 million polygons/s.