Viper1 said:
This is exactly what I'm talking about. All you do is read a spec sheet. And 15-20 million during a real game is pretty much complete BS. I can only think of a couple of games that managed to psuh over 10 million in-game. Benchmarks can also be misleading. EA Canada was able to get the GameCube to render 22 million polygons at 60 frames per second with lighting and textures. But again, it was a benchmark and didn't include physics, audio, A.I., etc... |
@Bold Why don't you go disprove that then ? The wiki article clearly states 500k-650k @30fps in real world conditions.







