S.Peelman said:
Hehe, I actually already thought the same when I posted it . Bold: Nah, you don't have to press any buttons on the GamePad when assigning an item to a slot, drag and release is enough. To use an item (on second thought I think this is actually what you meant ) after it's selected, yes you need to press the button it's been assigned to. But this is something you also need to do when selecting and using items the traditional way; scroll over to an item, assigning it to a button, un-pause, press the button to use the item. The GamePad effectively gets rid of two actions; the pausing and the first button press to assign an item. That's what makes the gameplay much more fluent and more the interface more intuitive in my opinion. The head-moving and swiping doesn't take as much time and 'thinking' as pausing/un-pausing and scrolling over to something. Agree that using the Wii-mote for something like this is perhaps similar, I think both the motion-control way of doing things and the touch interface are both way superior to traditional controls. I also agree that choosing between the two is up to anyone's preference. I can understand why someone would like one over the other. Personally I don't have a true preference, but I at least like that both Wii and WiiU are different. It gives them a seperate identity at least . I also agree that the GamePad wouldn't work this way with fighting games or other fast paced games like competitive racing games where you can't afford looking away from the tv. I guess it's up to the genre or a specific game, but the same could be said about the Wii-mote or other motion controls. Regarding the GamePad I think slower games like adventure, stealth, some FPS's or horror games really benefit from it. I'd like to see an RTS or something being done on WiiU though. ... I did it again didn't I? O.O |
You did! >:(
The bolded is where I disagree. Wii-mote would be better because it's secondary. It comes back down to focus. You're saying NIntendo cut a step of pressing pause. They did, but added you moving your focus away from the game to look down at your pad. What if you're in a battle and need to change equipment? You're going to take a loss of a heart for what? So you don't have to press start? The pad idea just doesn't translate well because of T.V. positioning and how you generally hold your gamepad. I personally wouldn't want to have it holding up right underneath the T.V. so I can look at both.