S.Peelman said:
Hehe, I actually already thought the same when I posted it Bold: Nah, you don't have to press any buttons on the GamePad when assigning an item to a slot, drag and release is enough. To use an item (on second thought I think this is actually what you meant Agree that using the Wii-mote for something like this is perhaps similar, I think both the motion-control way of doing things and the touch interface are both way superior to traditional controls. I also agree that choosing between the two is up to anyone's preference. I can understand why someone would like one over the other. Personally I don't have a true preference, but I at least like that both Wii and WiiU are different. It gives them a seperate identity at least I also agree that the GamePad wouldn't work this way with fighting games or other fast paced games like competitive racing games where you can't afford looking away from the tv. I guess it's up to the genre or a specific game, but the same could be said about the Wii-mote or other motion controls. Regarding the GamePad I think slower games like adventure, stealth, some FPS's or horror games really benefit from it. I'd like to see an RTS or something being done on WiiU though. ... I did it again didn't I? O.O |
You did! >:(
The bolded is where I disagree. Wii-mote would be better because it's secondary. It comes back down to focus. You're saying NIntendo cut a step of pressing pause. They did, but added you moving your focus away from the game to look down at your pad. What if you're in a battle and need to change equipment? You're going to take a loss of a heart for what? So you don't have to press start? The pad idea just doesn't translate well because of T.V. positioning and how you generally hold your gamepad. I personally wouldn't want to have it holding up right underneath the T.V. so I can look at both.









.
.