By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:

How do I know it wasn't able to do a work around ?

How about those dropped frames ? ;)

There are dropped frames in PS3 games. Does it lack draw distance? And my question remains, if possibly Capcom didn't find a workaround, then wouldn't that mean that the 3DS wasn't maxed out?