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Mnementh said:
fatslob-:O said:
 

That's cause the game is mostly in dark rooms and thus it would be more representitive to use a darker room rather than a lit up room to show some consistency.

The thread is about the limits of 3DS and you think the parts of a game that are not pushing the limits as much as other parts are more representative? Wow, just wow, you really are my hero. You should call yourself "Illogical man - takes revenge on all the smartasses" or something like that.

Well, you should better drop it and go playing some superior PC-games.

The fact that the darker rooms just so happen to have better textures sometimes like this.

See how much better the walls are in this shot than the lit room.