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JoeTheBro said:
MDMAlliance said:
MikeRox said:

It's also a difference in complexity of game engine and what imagery has to be thrown around.

Also, a 2.5D game has a fixed camera, they can really optimise what looks good and what doesn't, whereas a full 3D movement game has to allow for you looking at objects from different angles/distances.


Thank you for saying this so I didn't have to.


I thought you were just making a joke about how Kaizar loves anything to do with 3D so much lol


Nah, though he is like that.  I was actually referring to how the game is in a 3D environment.  There's a lot to consider when you put yourself in that kind of environement.  2.5D is not the same as 3D, and the different is obviously not just perspective.  3D is obviously more taxing than 2.5D