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darkknightkryta said:
Darc Requiem said:
@Scisca

As I said in prior post. Injustice released April 3rd. I bought it launch day. There were no shelf space issues on April 3rd. So why did I have to go to three different stores just to find a copy? Better question, why did the first two stores I went to not have enough copies to fill there Wii U pre-orders? It's one thing not to send copies because the retailers aren't buying it, but when they do order them and you can't fill them? Who know's how many stories I would have went to if I didn't have the manager at the second store call around for me. It's not like I live out in the boonies. I was shopping for the game in Charlotte, NC.

Side note: I posted all of this back in April

Back in April when the Wii U was (Still is) selling terribly?  Data for sales of launch titles came back, hell we had them here back then and they're not pretty.  Hell Vita ports of the same titles sold quite a bit better.  So why again should third parties justify sending a ton of Wii U Injustice copies when retailers will want insurance?  In this case it's best to send the bare minimum to minimize losses since the game was in development when Wii U sales of everything was an unknown.  Though, to be fair on your end, they should have atleast filled their pre-order orders.  Though I'd like to know in what shipments games need to be sent to major retailers.  The next order up from minimum might have been way too large.


At launch, I knew Injustice for Wii U was going to tank. I went to three Gamestops and they had 4 copies. Not per store, but 4 copies between the three of them. I honestly wonder what was the point. Given those sort of numbers, why even bother porting the game in the first place. Even if they sold every copy shipped, it doesn't seem worth the investment.