| Cleary397 said: The logic of this phones vs gaming devices is so flawed. Of course a phone is gonna sell more than a gaming device. This then creates a biased in any surveys or anything which attempt to compare the two. It is not the number of people who game on the device, it is how much they are actually investing in the software available. 90% of 'iPhone gamers' will never pay more than .99 for a game. fact. which creates a bad ecosystem for developers. You either have to be f2p to get your games noticed, which then forces you to use microtransactions to make any sort of income. And that is a risky strategy |
The top grossing iPhone games are all freemium. That said, the market and the expectations for gaming usage are different on phones than on dedicated handhelds. Games on phones are geared toward very short play sessions, and are much more of a side show than an actual attraction. Games on dedicated handhelds are the main attraction. Even with hundreds of millions of iOS and Android users, they're still behind handheld games in revenue. The top grossing games list on mobile are also fairly similar year round with a few changes - the same games are going to dominate - but the revenue from those top games combined for the quarter will be below Pokemon, and perhaps even Monster Hunter 4.
Bottom line, we're talking about two very different markets when talking about phone buyers vs gaming handheld buyers. Even when looking at the gaming crowd, their behaviour is very different from each other. Mobile games do not sell high and drop off, they generate moderate income over extended periods. GTA having an 800,000,000 day is like Clash of Clans doing some massive promotion and having a 4 million day, although a year from now GTA sales are long done, but Clash will still be going and still topping the market. Of course, with handhelds, the games topping the charts will change FAR more frequently, so for every Candy Crush and Clash, you're going to have dozens of different handheld games topping the charts. The vast majority of iOS/Android games will generate less than the averge piece of DS shovelware.
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