pokoko said:
The problem with that is that the Vita has an absolute ton of smaller games. Probably more than the 3DS. It gets new handheld-centric games every week. Small games aren't system sellers, however. Besides, with instant standby, anything becomes a mobile game. Big social games is why the 3DS is doing so well, not small games. What you're saying might have been true when the Vita launched but that's no longer accurate. It might sound like I'm going out of my way to argue with you but that's not really the case. I understand that a lot of people don't actually know that the Vita has so many smaller titles and that perception can last way past reality. |
There's more to a mobile game than the ability to play it on the go. Animal Crossing is a good example of a strong mobile title, and so is Pokemon, because they're built around the dynamics of mobile gaming (frequent stops and starts; small, frequent victories; highly customizable). Games developed in the console style don't translate nearly as well, because they are built from a different template.
You mention smaller games, but like you said, the Vita doesn't need those. Those aren't the games that will generate interest in the system. What will is something different, distinctive, or disruptive.
And they won't get that by trying to do exactly what their competition is doing; Sony needs to play to their strengths, not Nintendo's.
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