ethomaz said:
My point is do you know what have inside Killzone: SF to support this claim? Get the Crysis 3 example on PC. 14GB How many voice acting it have? Little comparede with any Killzone game... LPCM 7.1 support? No... Localization? No. Just added LPCM support and you will have 3GB+ for each language avaiable in the game. So we need first to know what Killzone: SF have inside to justify the 50GB. Remember console is not PC where you release HD texture packs, Audio packs, etc... console is unified experience without need to deal with instalations and related. |
Do you know what's all inside it so 50GB is justified? Let's wait for the game to be released.








