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J_Allard said:
Console launches are for hardcore gamers. By the time they start appealing to the masses, they have much bigger libraries. And LOL @ DC being "GT spinoff with different name" and Titanfall being "CoD with mechs". Not close to accurate on either. But does it really matter what they launch with? Look at what a shitty, ugly FPS like Resistance did during the PS3 launch. Ended up selling millions. If anything, this is the perfect time for Sony to launch games like Drive Club and KZ. Get the hardcore gamers into the franchises and sell a ton of units. Same for MS with Ryse and Forza and Killer Instinct.

As for WiiU... I would never compare it to PS4/Xbone because the WiiU is in a unique position of being in "limbo" if you will. It's not quite next gen, but it is certainly a gen ahead of its predecessor. So even as it had a good launch with lots of great titles, they were titles that hardcore gamers had played long before on other consoles. And even as the WiiU gets a better library.. they will just be last gen games to a lot of gamers.


The Wii I already has more then 1 Billion polygons vertex performence with over 300 shader cores that we currently know about.it might turn out to be 480 or so shader cores by the time we figure out just how many the Wii U has, but at the end does it really matter about graphics when even over 300 shader and over 1 billion polygons is a lot and enough to make any real gamer happy for neat looking games. All 3 8th Gen Home Consoles are sporting 800 MHz GPUs with the Wii U custom made HD GPGPU draining only a few Hz of power at 800 MHz. Plus AMD APU using 7 cores as CPU @ 1.64 GHz going up against IBM CPU (better then intel) having 3 cores @ around 1.25 GHz isn't much of a gap, since AMDs really don't process much compare to any non-AMD CPU to begin with. The RAM is the real gap in favor of PS4 & ONE, but the Wii U can do at least 5 times as much open world as Lego City Undercover,so how many games are going to actually require more open then that to make the Wii U version not open world.