richardhutnik said:
The gamepad requires full breaking of focus via head movement, to use, as opposed to the DS screen, which is a quick look up and down, and keep the head focused. It is not the same thing, but it is connected a bit. One could, for example, combine the two screens together on the DS set up and play as one. The Wii U is not the same. |
One minor difference that anyone can agree to. But the similarities are also very potent. The touch menu of OoT 3D will be available for Zelda U like it is currently for WWHD. The ability to draw notes on maps like in Spirit Tracks will be there. The touch controls of Trauma Center will be possible and more adequate than the Wiimote's interface. Those kinds of things are all still available in common between the two devices (DS and Wii U).







