The WiiMote revolutionized the industry, because it had revolutionary software. A Sax only sounds as good as the player makes it sound. Kinect I don't think is in the same league as the WiiMote, so I'm not sure the comparison is able to be made beyond 'both use motion'
After Wii Sports, people were excited at the possibilities the Wiimote held for future software. The problem is after WSR, Nintendo devs got bored and decided they wanted a new toy to tinker with.
There is no software for the Wii U that gets gamers excited about the Gamepad. And every game shown, shows other controller options (which is great) but also shows the Gamepad as not entirely a step forward. Many Wii gamers last gen see the Wii U as a step backwards. The only genre I feel the Wii nunchuck combo didn't enhance was fighting games. but TPS', FPS, I wont go back to DA for those.
Which is my argument that the Gamepad is an albatross around Wii U's neck, And should be sold like Wii Fit was. Motion Controls were abandoned prematurely by Nintendo, (the primary reason for Wii's success was Nintendo's excellent FP software last gen) And once Nintendo bounced, the software dried, and why does any one buy a games console if not for the software?
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.







