lt_dan_27 said:
So now you're going to say that my entire argument isn't valid because I added a TRUE side note? Yes you're right that sometimes acutal things are displayed, but more often than not, it's things like secondary screens, mini-maps etc. Basically stuff that would generally be shown as HUD. But any ways, let's assume, that for some reason they display actual gameplay of a shooter on both screens, the main screen at 720p and the tablet at 480p, it STILL isn't 1200p! 720p+ 480p is barely better than 768p. let's do the math, 640x480=307200 pixels + 1280x720=921600. Those two together equals 1,228,800pixels. 768p is 1365x768=1,048,320 pixels. Now, I'm sure you're proficient in math and everything, but to make you not have to pull out your calcuator, the wiiu res would be only 17.2% higher than 768p. For reference, you/the OP(sorry I'm not sure if you're the op or not), 1200p is 1920x1200=2,073,600 pixels or 97.8% higher than 768p. So you can talk all you want about how my argument doesn't work, but unless you can offer math to the contrary that's actually correct, you can either accept that what you believed was wrong, or you can go on living in a fantasy land where the WIIU can play games in a resolution higher than most high end gaming PCs can when the wiiU is packing 4 year old tech that costs maybe $250 to the consumer. |
I just want to add that the Wii U streams a 1080p image onto the GamePad's 480p screen 100% of the time even when the graphics are only 720p.
When U use 2 GamePad controllers at a time, the Wii U then only streams 2 different 720p images onto the 2 480p displays, but Nintendo said this will only be use when only 2D sprites are being displayed on the touch screen for 2 players.







