fatslob-:O said:
You can do it now. I don't think he's going to reply. repost:
You do realize that doing gpgpu is awkward on a VLIW architecture, right ? (What's more is that it's awkward for alot of developers.) And what's more is that gameplay physics is best done on a cpu that depends on floating point power so does this mean that the WII U won't have alot of rigid body physics ? |
There's a lot about the hardware we don't know, but Shin'en did say, again in the OP, that being having a GPGPU lifts most of the limits on previous consoles. There's no question that devs who want to be able to spend no time tailoring a game to the hardware are going to find it difficult as its architecture is not in line with either its peers, as was the case for systems like the PS2, Wii, and PS3.
As for floating point heavy work, the GPGPU could play a part in assisting with these kind of operations. That's its purpose after all, to take on some of the tasks traditionally assigned to the CPU.