| the_dengle said: You're using global numbers, which is throwing off the legs ratio. For instance, Portable 2 had a 40k launch week in the US and sold over 320k lifetime there... 8 times its first-week sales. Portable launched with 123k in Japan and sold 1.03 million in the end, about 8.4 times its launch. MHP2 launched with 742k in Japan and had lifetime sales there of 1.75 million, about 2.36 times its launch week. Portable 2nd G actually legged out to almost 5 times its launch week sales in Japan, so I wonder why you didn't bring that one up. It illustrates your point best. Portable 3rd was never released in the West, which is why your numbers showed it being closer to lifetime being 2x launch week than the other games -- but it's actually the opposite when you isolate Japan. Tri for Wii sold 561k first week and 1.05 lifetime -- under 2x its first-week sales. 3 Ultimate sold 987k first week and so far has sold 1.93 million, also just under 2x, but of course that hasn't quite finished selling yet. Also, using Japanese numbers should eliminate your skepticism about their accuracy, since VGChartz's figures usually reflect Famitsu and Media Create reports. So I would say that modern Monster Hunter games will tend to have very strong launches, and then leg out to about 2 to 2.5 times their launch week sales. Their legs could also be dependent on the strength of the platform, in which case a Vita MH game would be lucky to achieve 2 times its launch week sales. |
I'm not sure how I missed MHP2G. Didn't count Tri because I was just looking at portables.
True enough about isolating the Japanese numbers. I don't know whether to think of the western releases as being old enough to have been brought into line with what Capcom has reported in its financials or just old enough for VGChartz to have kept adding 1000 or so every week until it's way out of whack with reality as is their wont with such games.







